Don’t you just hate getting run over by a train and respawning without your blueprints?
Four belts for a 4 lane bus:
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Underground belts spaced across, to tunnel under a 4 lane bus:
[copy tag=”button” content=”0eNqVkOsKwjAMhd/l/K7D1d3sq4jILmEUtnR0rTjG3t1uAxFE0F8hITnfyZlRdZ4Gq9lBzdC14RHqMmPULZfdOnPTQFDQjnoIcNmvneeGbGtNqIeKOodFQIfZAypergLETjtNu9bWTDf2fUU2LHxXERjMGA4Nr+QglhZRKjBBSRlHaYA02lK9L0jx8saDXy18oOQfqOz0C8p4t7HCj1si6i1AgTvZcT8o4iQ/yzzJzjI7FsvyBCLhdsg=”]Click to copy[/copy]
Split off the left most lane (let’s call it Lane 1) to the right:
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Split off Lane 2 to the right:
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Split off Lane 3 to the right:
TDB
Split off Lane 4 to the right:
TDB
The Factorio community is amazing, and the guys at Wube should be applauded for an amazing job. One of the particularly insightful things they did was to build an import/export function into the game (not surprising) but then make that available to the community. Perhaps that comes from it’s Minecraft beginnings. Either way, it was a fundamentally wise choice. In the spirit of open source, the community can share their ideas with each other.
Which lead to Factorio Prints (later re-written and hosted at Factorio School). And then someone came up with FBE: Factorio Blueprint Editor.
Particularly, I like Square Mall (see it here: FBE Square Mall) and Early Game Smelting (FBE: Early Game Smelting)